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var ImageLoad =
[
['index.htm', 'graphics/three.jpg', 'Raindrops on a Leaf'],// ['URL to linked page', 'URL to image', '']//
['index.htm', 'graphics/four.jpg', 'Jungle Dream'],// Add as many images as you like seperated by commmas//
['index.htm', 'graphics/five.jpg', 'Daisies'],// Almost ALL errors are caused by the url or path being wrong //
['index.htm', 'graphics/six.jpg', 'Sunflowers']// The LAST image declaration does NOT have a comma after it//
];
var ImageCount= 2;// ***** Change this to the total number of images loaded above ***** //
var ImageDelay= 5000;// ***** Set this to the delay interval desired. 5000 = 5 seconds.//
var LinkTarget= "_self"// ***** Defines where you want linked page to open. _self, _blank, _top, etc//
var ImageIndex= 0;// DO NOT ALTER//
var FirstLoad = 0;// DO NOT ALTER//
var QuickStartID = 0; // DO NOT ALTER//
var htmlString = ""// DO NOT ALTER //
// This function rotates the banner //
function ImageChange()
{
htmlString = '<center>';
htmlString = htmlString + '<font face = "Verdana" size="3">';// Font and Font Size for caption may be changed here//
htmlString = htmlString + '<font color = "#FFFFFF">';
htmlString = htmlString +'<a target="';
htmlString = htmlString + LinkTarget;
htmlString = htmlString + '" href="';
htmlString = htmlString + ImageLoad[ImageIndex][0];
htmlString = htmlString + '"><img border="0" src="';// Image border size may be changed here//
htmlString = htmlString + ImageLoad[ImageIndex][1];
htmlString = htmlString + '"></a><br>';
htmlString = htmlString + ImageLoad[ImageIndex][2];
htmlString = htmlString + '</font>';
htmlString = htmlString + '</center>';
document.getElementById('MagicImage').innerHTML = htmlString;
if(ImageIndex == ImageCount - 1)// This statement increments image displayed and resets if displaying last image //
{
ImageIndex= 0;
}
else
{
ImageIndex++;
}
if(FirstLoad == 0)// Determins if this is the first time function has run. //
{
SlowFinish();
}
}
// End Funtion //
// This function ensures first banner is displayted without a delay //
function QuickStart()
{
QuickStartID=setInterval("ImageChange()", 1000);
}
// End Funtion //
// This function sets display rate to user defined speed //
function SlowFinish()
{
clearInterval(QuickStartID);
FirstLoad = 1;
setInterval("ImageChange()", ImageDelay);
}
// End Funtion //
QuickStart()