Forum Moderators: open
<BODY>
<script language=javascript>
<!--var blobs=new Array("blob1.png","blob2.png","blob3.png");
var hhei=192;
var wwei=203;
for(var j=0;j<blobs.length;j++)
{
var b=0;
while(b<2)
{
document.write("<img src=\""+blobs[j]+"\" alt=\"Shoot This!\"style=\"position:absolute;left:"+Math.floor(Math.random()*(document.body.clientWidth-wwei))
+"px;top:"+Math.floor(Math.random()*(document.body.clientHeight-hhei))+"px\">");
b++;
}
}var carcassinf=new Array();
var bg=document.getElementsByTagName("img");
for(var i=0;i<bg.length;i++)
{
carcassinf[i]=Math.floor(Math.random()*4);
}function moveblobs()
{
window.setTimeout("moveblobs()", 5);
var bg=document.getElementsByTagName("img");
for(var i=0;i<bg.length;i++)
{if( carcassinf[i]==0 )
{
bg[i].style.left=eval(eval(bg[i].style.left.split("px")[0])+eval(1))+"px";
bg[i].style.top=eval(eval(bg[i].style.top.split("px")[0])+eval(1))+"px";
}if( carcassinf[i]==1 )
{
bg[i].style.left=eval(eval(bg[i].style.left.split("px")[0])+eval(1))+"px";
bg[i].style.top=eval(eval(bg[i].style.top.split("px")[0])-eval(1))+"px";
}if( carcassinf[i]==2 )
{
bg[i].style.left=eval(eval(bg[i].style.left.split("px")[0])-eval(1))+"px";
bg[i].style.top=eval(eval(bg[i].style.top.split("px")[0])-eval(1))+"px";
}if( carcassinf[i]==3 )
{
bg[i].style.left=eval(eval(bg[i].style.left.split("px")[0])-eval(1))+"px";
bg[i].style.top=eval(eval(bg[i].style.top.split("px")[0])+eval(1))+"px";
}/* BOUNCE EQUATIONS */
if(carcassinf[i]==2 && eval(bg[i].style.left.split("px")[0]) == 0)
{
carcassinf[i]=1;
}if(carcassinf[i]==3 && eval(bg[i].style.left.split("px")[0]) == 0)
{
carcassinf[i]=0;
}if(carcassinf[i]==1 && eval(bg[i].style.top.split("px")[0]) == 0)
{
carcassinf[i]=0;
}if(carcassinf[i]==2 && eval(bg[i].style.top.split("px")[0]) == 0)
{
carcassinf[i]=3;
}if(carcassinf[i]==3 && eval(bg[i].style.top.split("px")[0]) == (document.body.clientHeight-
hhei))
{
carcassinf[i]=2;
}if(carcassinf[i]==0 && eval(bg[i].style.left.split("px")[0]) == (document.body.clientWidth-
wwei))
{
carcassinf[i]=3;
}if(carcassinf[i]==0 && eval(bg[i].style.top.split("px")[0]) == (document.body.clientHeight-
hhei))
{
carcassinf[i]=1;
}if(carcassinf[i]==1 && eval(bg[i].style.left.split("px")[0]) == (document.body.clientWidth-
wwei))
{
carcassinf[i]=2;
}}
}
moveblobs()
//-->
</script>
Sometimes (maybe it's just my computer) the images go beyond the right boundary-but only when they are travelling NE. I believe I resolved the problem by changing the NE movement boundaries' IF comparison operator to ">=" instead of just "==". It's actually for a DHTML game I am making.