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Flash Vector grapics from Blender 3d meshes

         

nalin

11:48 pm on Sep 17, 2004 (gmt 0)

10+ Year Member



I am trying to convert a 3d mesh into a format suitable for web use. The desired functionality is (user interaction initiated) rotation about x,y,z and scaling of a mesh representing a product - pretty standard unecessary wow factor type stuff.

I am leaning towards flash for this because its rather standard and seems semi-capible of the desired functionality, and will allow for smallish files.

The two choices I have found thus far that seem most suitable (please feel free to recommend others) are a blender native flash export script (sflender) and a more fully featured commercial package (swift 3d). Both represent I think a similar amount of work (my blender version is too recent for sflender, swift 3d requires a few steps of format conversion...and learning a new interface, and perhaps more - ok I lied the blender export is easier).

I am wondering if anyone can comment on the quality and filesize of these two options. We are looking to keep the size rather minimal while maintaining decent quality.

This project will encompass (right now) a single model, and will likly never expand beyond a handful of models, thus more expensive programs (ie director) are not extremly suitable. Additionally native compatability is a large criteria.

Harry

12:05 pm on Sep 18, 2004 (gmt 0)

WebmasterWorld Senior Member 10+ Year Member



The quality and file size will depend on the complexity of the file, not which solution compresses the most. At this point, it's trial and error.