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I have a game with > 200 sound files. These are vocal lines to which I match generic lip synching.
I need a automatic system by which an lip synch animation stops when a sound file reached its end.
What system would be best here given it has to apply to 200 lines?
if ( the sound is playing )
//keep looping the syncControl
//the sound has stopped, so stop the animation
//i'm assuming frame 1 of the syncAnimation
//has the mouth closed.
//reset the syncControl
now on the frame in your timeline where the audio starts, you would need to add:
I'm sure there is a more elegant way to do this but I haven't had enough coffee yet.