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Duke Nukem on sale now

...after 14 years wait...

         

tangor

11:44 pm on Jun 10, 2011 (gmt 0)

WebmasterWorld Senior Member 10+ Year Member Top Contributors Of The Month



Somebody pinch me, I must be dreaming. 14 years since production first commenced, Duke Nukem Forever has finally gone on sale. It was immediately hit by stonkingly bad reviews, though. D'oh!

Apparently, the game has failed to live up to the hype. Although, with that much talk, for that long, it was bound to have a rough ride. Axl Rose's Chinese Democracy suffered a similar fate when it was launched after over a decade of wait. Perfectionists and dawdlers should take note.

[reghardware.com...]
Fan that I was of the original pan/scan Duke, and somewhat first person later version, I will be among some who will yawn and not bother...

J_RaD

12:56 am on Jun 11, 2011 (gmt 0)



yes yes yessssssssss i spent many years playing duke3d on my 75mhz!

i'll get it just cause its duke... no way they could have nailed this version but will prob get better.

rocknbil

6:05 pm on Jun 13, 2011 (gmt 0)

WebmasterWorld Senior Member 10+ Year Member



You can get a wrapper and play the original on Windows 7, etc. The site name is a shortened version of google.com. Dig around . . . you'll find it. I'm not buying an xBox just because the Duke is back. :-)

J_RaD

7:55 pm on Jun 13, 2011 (gmt 0)



huh? you don't need an xbox, just get the PC version.

i use the high res version of the old duke3d installs and runs on a modern OS, you've got search around for that version too :-)

rocknbil

5:39 pm on Jun 14, 2011 (gmt 0)

WebmasterWorld Senior Member 10+ Year Member



Ah. I've just been watching the commercials for the consoles.

tangor

8:23 pm on Jun 14, 2011 (gmt 0)

WebmasterWorld Senior Member 10+ Year Member Top Contributors Of The Month



A Register review: [reghardware.com...]

J_RaD

2:21 pm on Jun 15, 2011 (gmt 0)




Ah. I've just been watching the commercials for the consoles.


the PC version is also scoring better then the console version... the consoles metascore is in the 50's where the PCs metascore is in the 76 area.

rocknbil

4:41 pm on Jun 20, 2011 (gmt 0)

WebmasterWorld Senior Member 10+ Year Member



As a long time Duke addict, the short story is: Epic fail.

The longer story, no spoilers (though there wouldn't be much to spoil . . . )

Those that have followed Duke do so because of the game play - hidden compartments, lots of hidey-holes, things to discover, you could wander around and collect weapons, play one level a hundred times and find something new each time - all this is gone in DNF in the interest of latest and greatest gaming trends - flashy graphics and tired Duke-isms.

Another thing Duke fans will hate, all the keyboard navigation has changed. Duke looks pretty stupid standing by a door jumping when he should be opening the door (spacebar, which used to be open/pick up objects etc., is now the E key.)

Free wandering is limited. For example, in the old game you could jump on anything - a wall, a pool table, kick the pool balls around and into the pockets - this is how you discovered hidden items. DNF doesn't allow you to do any of that, limiting the fun of level exploration.

Even the review Tangor posted is rift with "things that don't matter to a true Duke Fan:"

Long loading times, low-res textures and polygon counts, poor facial animations and lip-syncing, screen tearing, juddering frame rates, basic lighting and reflections, pop-up, jaggies and disappearing assets – you name it, DNF suffers from it. Every gaming advancement of the past thirteen years is undone; every conceivable design flaw evident.



... So it's easy to see why it went this way. Who cares? That's not what DN is about. It's about the game.

Look, people, we like the babes. We like the blood splats, the macho phrases, but these are embellishments. This version focuses so heavily on the embellishments that it completely loses the character of the game. The graphics are beautiful, but it's just that - a bunch of pretty graphics and big boobs. Good for a few hah-ha's but where's the beef, the game? Pfft . . .

My personal experience went as follows.

Bought PC version. $50.

Wouldn't run, my card did not support pixel shading. (not in the requirements. Everyone's a gamer, everyone has the latest cards . . . didn't you know that?)

Bought new dual head card. $50.

Game runs, but keyboard support only, though it's whispered (and I do mean whispered) that the game has Joystick support. In going to the forums and what not, reading through smug kiddie gamer posts ("Who uses a joystick any more?") I found no support for anything but an Xbox controller. And that's another thing - there are ZERO support documents out there for this game. There's an FAQ composed of six questions and answers, that's it. You can't tweak the .ini's like the old game, there are almost no worthy settings in the game interface. The only hack, so far, is a way to insert a console that was in the demo to input commands during game play. You can't tweak the settings to allow other hardware devices or configure your keyboard. This was another cool thing about the original, not only could you tweak all of the inputs, you could build your own worlds (maps) with the program BUILD that came with DN3D. Gone.

Bought XBox controller - $60. OK so now the game plays, it's at least navigable, but by this point, I'm losing interest fast.

There's a lot to explore, but they really missed the point on this one, it's like all those clients out there who don't care about the important stuff on a web site, only that it "looks good." Yeah DNF "looks good," it looks GREAT in fact, and there's some cool things you can do (like drive an RC nitro truck to solve a puzzle.) But that's all it is - a slick series of stupid puzzles, the game itself is completely gone.

Ah well. At least I can use my xBox controller to play the old Duke through the GOG wrapper, and I really love my new Graphics card, I needed one anyway.

J_RaD

6:05 pm on Jun 20, 2011 (gmt 0)



I played the demo this weekend *cry*

it really is bad! its like new game devs don't know how to make good games like we had back in the 90's.

a lost art?

J_RaD

6:12 pm on Jun 21, 2011 (gmt 0)



[dukenukemreloaded.com...]

this holds more hope, and it will be free!