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just wondering what approach other people take? do you only tween when nessecary, and script everything else, or vice versa?
The more you script the quicker you'll be to accomplish tasks and also you can save frequently used snippets and just change the variables as necessary.
Cheers
your post served as a prompt for another question thats been bothering me recently, you say youll do things on the timeline when its to follow a path - i was recently wondering if this could be done through AS (for duplicated clips).
is it *not* possible, or just easier to do it by hand?
The more you script the quicker you'll be to accomplish tasks and also you can save frequently used snippets and just change the variables as necessary.
yeah thats what i figured, but its easy to slip back when somethings not working, and the workloads piling up...
cheers
To try to answer your question, it could be possible to have an mc follow a path set from AS. However, this would likely involve a hardy mathematical algorithm.
Take for example a bee floating around the stage. You'd have to define the path with math using trig functions to get a smooth rounding around the bends or corners of the flight path. Then you'd have to have some sort of error checking so the bee would rotate accordingly as it went around those bends/ corners.
As you can see it would be a lot of pre-planning and time, but it could be done.
As I was writing another thought crossed my mind - I suppose in it's simplest form moving an mc from pointA to pointB ( as long as these are set before hand ) is setting a path in code for that mc.
Heh, I guess there could be a fair amount of discussion on this topic. Good question!