I am making a small game.
at level 2 the player will click on objects before the time expires.
when the time expires, I am moving the main timeline to a frame where there is the game over animation.
My problem is that after the game over page is displayed, the loop(enterframe) function is still being called.
I don't understand how the function is being called, since the main timeline moved to the next frame?
any suggestion?
here's the code:
var obj:MovieClip=this.parent as MovieClip;
key_mc.addEventListener(Event.ENTER_FRAME, level3loop);
function level3loop (e:Event)
{
counter++;
if(counter == 24)
{
counter = 0;
time--;
}
if(time == 0)
{
obj.gotoAndStop('gameover');
this.stop();
trace("levle 3 loop playing");
}
level3TimerTextBox.text = "Time Left: " + time + "sec";
}