I am making a small game.
at level 2 the player will click on objects before the time expires.
when the time expires, I am moving the main timeline to a frame where there is the game over animation.
My problem is that after the game over page is displayed, the loop(enterframe) function is still being called.
I don't understand how the function is being called, since the main timeline moved to the next frame?
here's the code:
var obj:MovieClip=this.parent as MovieClip;
function level3loop (e:Event)
if(counter == 24)
counter = 0;
if(time == 0)
trace("levle 3 loop playing");
level3TimerTextBox.text = "Time Left: " + time + "sec";