Forum Moderators: open
var i:Number=0;
var n:Number=7;
while( i < n )
{
// Create the Sprite
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill( 0 );
sprite.graphics.drawRect( 0, 0, 50, 50 );
sprite.graphics.endFill();
sprite.x = Math.random() * 500;
sprite.y = Math.random() * 300;
sprite.buttonMode = true;
sprite.mouseChildren = false;
// Give the Sprite a name
sprite.name = "sprite_" + i; // "sprite_0" "sprite_1" ...
// Get a reference to an event listener
var type:String = "MouseDown";
var listener:Function = this[ "on" + type ]; // "onMouseDown"
// Add the listener to the sprite.
sprite.addEventListener( MouseEvent.MOUSE_DOWN, listener );
// Add the sprite to the display list.
addChild( sprite );
// Increase the loop counter.
i ++;
}
function onMouseDown( e:MouseEvent ):void
{
var sprite:Sprite = Sprite( e.target );
trace( sprite.name ); // "sprite_0" "sprite_1" .
sprite_1.width=400;
}
var i:Number=0;
var n:Number=7;
var squaresArray:Array = new Array();
while( i < n )
{
// Create the Sprite
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill( 0 );
sprite.graphics.drawRect( 0, 0, 50, 50 );
sprite.graphics.endFill();
sprite.x = Math.random() * 500;
sprite.y = Math.random() * 300;
sprite.buttonMode = true;
sprite.mouseChildren = false;
// Give the Sprite a name
sprite.name = "sprite_" + i; // "sprite_0" "sprite_1" ...
// Add the listener to the sprite.
sprite.addEventListener( MouseEvent.MOUSE_DOWN, Squash );
// Add the sprite to the display list.
addChild( sprite );
squaresArray.push(sprite);
// Increase the loop counter.
i ++;
}
function Squash( e:MouseEvent ):void
{
e.target.width=10;
squaresArray[0].height=10;
}