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How much did the big apps cost to develop?

4:03 am on Jun 30, 2013 (gmt 0)

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joined:Sept 29, 2009
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I'm talking about the really popular ones - Angry Birds, Candy Crush, Bejeweled Blitz, etc.

I'm guessing 100 to 250k, but that's just a wild stab in the dark.

Googling that info is really tough and the top estimate I've seen for any apps is 250k.
3:02 pm on July 1, 2013 (gmt 0)


WebmasterWorld Administrator coopster is a WebmasterWorld Top Contributor of All Time 10+ Year Member

joined:July 31, 2003
votes: 2

Lots of reading can be found on this topic, no doubt. Angry Birds took like 8 months. You can find quite a bit on their own site, but here is a news article from last year that may provide some insight as to the process, expectations and unexpected/unforeseen issues.

2:29 pm on July 12, 2013 (gmt 0)

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joined:July 12, 2013
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Many apps have heavy backend, which creates huge costs. For example, the famous Viber (Telecom app), developed by our teams in Belarus, takes a solid group of engineers just to do regular support.
There are also mobile apps for enterprises, which require linking with SAP or other corporate systems and may easily cost $1 mln.