Forum Moderators: not2easy
Anybody know where or how I can get an evaluation or demo? I'd rather stick with a lower release, like r2 or r3, so I can start out with the basics before I use any higher advanced versions.
And have any of you experienced the software? Is it what it's all talked up to be?
[edited by: Marcia at 2:04 am (utc) on Aug. 26, 2002]
3D packages like this are not easy to learn. They are extremely complicated and have so much functionality. To use 3D Studio max just for web content, unless you are planning on creating character animation shorts, is extreme overkill.
There is a swift 3d plugin so you can render out to vector base formats from Max and lightwave. What is your final format of your models? There really are no basic versions of Max.
3D Studio Max Samples
[discreet.com...]
Lightwave Samples
[lightwave3d.com...]
The true high-end modeler and animator is SoftImage [softimage.com]. Alias¦Wavefront [aliaswavefront.com] is also extreme top of the line.
Its very hard to learn at first, or at least frustrating. You really need to just follow some tutorials online or get someone to show it to you.
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[edited by: korkus2000 at 12:31 am (utc) on Aug. 26, 2002]
[edit reason] violation of TOS [/edit]
It would work fine for learning some of the basics & theory of 3D modelling, I think, and would probably be OK to use for building a portfolio as well.
But if someone wants to learn 3D modelling, at least their demo is a free option. That's the kind of software most people wouldn't get their hands on unless they're taking a class for it, or work for a company that owns a site license anyhow.
I would only use softimage and maya if I were working on episode 3 or getting a job at pixar. No way to break into this market unless you work for a 3d studio. If you are doing work with these programs it is probably overkill; but your clients are completely blown away. Studio Max is for your high end games like tomb raider or everquest. It can also do some breath taking 3d worlds. Lightwave is for the special effects and compositing. Very realistic textures and atmospheres. Then we get to modelers like Rhinoceros. It is more for shorts and basic animations. At the bottom is swift 3d, bryce 3d, and other low end modelers that are for quick and dirty story boards or web work.
Swift 3d is probably the best 3d program for Flash animations. I believe that was its original intent. It completely depends on what your final output is. Are you going to betamax sp? Are you going to DVD or film. Is it intended to be part of the render engine of a game? If not I suggest programs like Rhinoceros or swift.
I finally got 3ds Max 4.0 and I was blown away! Everything I'd want and way more! I feel like I could produce special effects for movies now and I haven't built the first thing. I knew it would be powerfull for over $3000 dollars but this goes beyond expectations. Now I'm wandering if I should drop the web design thing and aim for computer animation artist or what ever they call those guys. I do have a strong artistic ability afterall. I'm 34 years old, is it to late for me? More later, thanks all.
Now I'm wandering if I should drop the web design thing and aim for computer animation artist or what ever they call those guys.
If you're really good at it, then you should certainly do it.
You can make pretty decent money creating levels and character models for game companies using 3ds max.
You won't make as much as the programmers though...
P.S. As long as you have a decent imagination, you're never too old.
Seriously now, which is the best? Having the chance, which would ya'll study mostly? Is this a good route, industry wise, to learn as many of the packages a possible or should I try and specialize in one?
I know that this gets off the subject a bit as far as web design goes but, I am still a webmaster talking to other webmasters about other avenues and possibilties. I'm sure I'll port this subject over to a 3d designers forum when I find a good one. Do any of you know a good forum for 3d design talk in a general field, non-specific to one software?
Be aware that many people are in this industry. The people I know who currently work on movies, games, and shorts do it because they love to. My advice would be to learn one program thoroughly. I see more openings for 3D studio max in atlanta then any other program. I would think that would be the one to work on.
See ya'll around. Look for my name in the credits in a few years.
"CLINT WILLARD"
I also have 3d studio max ver 4, and also lightwave. IMHO, 3d is the better choice for what you are talking about. The plug-ins you will find available allow a tremendious amount of control, and options. Currently I run it on a p4 system, running at 2.3 ghz. 512mb ddr memory (soon to be tripled), and an elsa gloria 2 3d accelerator card. 21 inch monitor (not flat :( ) and about 100gig of skeezy drives (netframes, hot swapable).
So far, the render times are ok. Maybe I am just used to it, so it doesnt seem slow. On a dual processor sytem running nt, you will benifit greatly.
Let me know how things go for you, and if you put any examples of your work on the web let me know, id like to see em.....
Thor