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But how do people react to subscriptions on the web, what are they willing to pay for, where is it better to choose a 1 time of fee?
So just feel free to fill it up with your own experiences, problems and what did you sell for the subscription fee (Is it alright if we just mention which industry like travel etc, and throw the "widgets" for this one? (moderator/admin?))
Now they have changed a little - probably after their number of hits to a real HIT.
Now NEW game previews/reviews are accesible to even non-members. However, old game reviews, downloads etc still need member access.
Obviously, they did some experimenting and found that making a website completely subscription based may not be wise. A little bit of free content plus little bit of paid content is what one should go for.
An example of a Sub system that has been rocky is that of Slashdot.org; even now, a year after the system was announced, Rob Malda (the proprieter) still gets batches of flame mail about it.
In designing the forthcomming subscription system for my site I kept these two in mind, along with some other truisms I've culled along the way:
* People will pay for a site they feel a personal bond with; if they can personally relate to a site and it's culture they freed up to pay for it.
* People like to see evidence that what they pay is being used "well". Again with the personal bond, they like to know what's happening in the sameway a shareholder likes to know the companies' business.
* People want *something* from being a contributor. They need the extra features and a gold star by their name.
* Corallary to above: people get offended when social favouritism is shown to those who pay. Subscription status should never affect how the person it treated in the community by managment. Rules need to be set and kept.
You should be doing the work, not the subscriber, so find out how the subscriber can pay you directly - Do not ask them to do this and that (such as a paypal scheme) and then this and that again.
The less you ask of the client the better.