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We’re told that PayPal wants to replicate the act of putting another quarter in a gaming machine to continue to play a game, except in an online equivalent. The company wants to lower the friction point of leaving things, whether that be within a game, while reading content, or watching videos.
including the sale of virtual goods and currencies
But it's still no good for people who want to charge, say, $0.25
In model #2, where the user deposits money in advance, do banking regulations enter into it if the operation, say, becomes large enough?