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According to the company, the new product will include specialized payment support for micropayments for online video, music, games (including the sale of virtual goods and currencies), paid content, books and software.
We’re told that PayPal wants to replicate the act of putting another quarter in a gaming machine to continue to play a game, except in an online equivalent. The company wants to lower the friction point of leaving things, whether that be within a game, while reading content, or watching videos.
including the sale of virtual goods and currencies
But it's still no good for people who want to charge, say, $0.25
In model #2, where the user deposits money in advance, do banking regulations enter into it if the operation, say, becomes large enough?