Forum Moderators: buckworks
The Drop Ship Model
You sell someone else's products and they ship from their location to the customer for you. The customer pays you and you pay the manufacturer. Within this there are
Direct Sales
The products are your own and you do all the work.
What others have you seen, used, or heard of?
SO the model is using the ecommerce site as a content site or were you thinking of just revenue generation on ANY site?
How do you get paid for the downloads? Percentage of sales, monthly fee plus percentage, other? Were you think affiliate or a real business model with contracts between yourself and the suppliers?
@jbinbpt
The model there is to act as the transaction broker and then how do you get paid? Percentage of sales, monthly fee plus percentage, other?
I was thinking blogging and running adsense. And then online affiliate marketers that throw up sites with affiliate links.
> get paid for the downloads?
I don't know how that works exactly... I've seen songs being sold on stores like Apple, Amazon, eBay, GrooveShark, BeatPort, etc.
On lorax's initial definitions: reseller does not have to imply drop ship - we mainly use a combination of holding stock and buying in to order (ships to us, we ship it out).
Most of the distributors we use either charge extra to drop ship, or their flat rate is more than it costs us to ship ourselves, so it is cheaper to get one order a day from them and ship out using our own courier. It also means we have our own account rep with the courier and can sort out problems more quickly. We drop ship if we don't have enough coming in from a particular supplier to justify doing an order, or as a sort-out when things go wrong.
We're UK based - I can imagine this model wouldn't be possible if your suppliers are scattered across North America.
Most of the distributors we use either charge extra to drop ship, or their flat rate is more than it costs us to ship ourselves, so it is cheaper to get one order a day from them and ship out using our own courier.
What others have you seen, used, or heard of?
Pay me $1.00 and I'll answer your question...:)
Is that another one? ..Sites that charge money for "answers" or research?
Using the definition that others have here "a site where money is charged for something", would be like calling a Doctor's Office a "Medical treatment store", or a Carpet Cleaning Service a "Carpet Cleaning Store"...
By dictionary definition, commerce is "transactions (sales and purchases) having the objective of supplying commodities (goods and services)"...
So, "eCommerce" should mean the electronic version of same...
BUT! I agree with Marcia -- my opinion is that an "eCommerce website" is a website that sells products, (a site with a "shopping cart", a "web store", etc).
Maybe we need clarification...
Online Store - ecommerce site where goods are sold, usually involves the use of "shopping cart" type software or use of a third party "payment / collection service".
NOTE: I would consider a site where a product is offered online but the customer must pay by mailing a check or phoning in a credit card number to be a "marketing site" more than an online store as no ecommerce (transaction) occurs.
(Commercial) Online Service - website or other internet based provider who's services are provided (for a fee).
That's my $0.02, but since I can't collect the money online, this is not an ecommerce based message.... :-(
I feel a more appropriate description would be "Different business models which generate income online"
I intentionally chose the title and started off with classic definitions just to see what would come out of the woodwork. As we can see there are different definitions for the same label. Perhaps we can now begin to group the different models under different labels. I personally think all of the models could fit under the eCommerce label but with sub-cats of eTailing, Advertising, etc...
I think the whole point of this thread is to show how eCommerce has completely destroyed the borders of traditional commerce and opened up numerous types of new revenue streams, many of which simply weren't possible before the Net.