Forum Moderators: not2easy
Current script :
thesound = Microphone.get();
this.attachAudio(thesound);
volume = thesound.activityLevel;
If you need any more information to help me please post them!
Maybe if I write it like this it may help you to help me :D :
1. On my first frame I start music from my library. I don't start that music using an action script, I start it using the "Click on frame and select sound" feature.
2. On my project I have a sound meter witch is seposed to move with music.
3. I have a script that makes the meter move with the sound of my microphone(See first post for that scirpt) but I need a script that can make the sound move with the music that started on the main frame.
Overall : I want a script that can "capt" the sound of the music and not the microphone..
To respond to the quote :
I am not sure i understand what you are saying. You have music that starts on the first frame and you want a script to fire off symbol motion on the first frame?
You have music that starts on the first frame : Right!
you want a script to fire off symbol motion on the first frame? : Not sure, I want a script to make the meter move with the music on the first frame.
I have a .fla you can use -- however cannot forward until Sunday (it's in the archives and I haven't filed very comprehensively so it will take some time to dig it out, sticky me (if you are still stuck by Sunday) or try [hiring an expert to help out...]
Rich
[edited by: mivox at 7:05 pm (utc) on Jan. 31, 2003]
[edit reason] edited specific company referral [/edit]