Forum Moderators: not2easy
If you are trying to model based on an image of a face you would probably need to get a side and front view photograph, drop them onto suitably aligned planes in your application, and then trace using splines to build up a 3D mesh. You then maybe able to 'wrap' the original photos (with the help of photoshop) around the model.
This little description is incredibly simplified - this is not an easy process - certainly if you have no experience.
Extrudings great for things like creating building models from floor plans, for example.
3D progs will let you specify all manner of things to do with lighting - from very simple positioning and colour to more advanced things like decay rates, shadow casting and hotspots.
Good lighting is crucial to the quality of final output - it can be the make-or-break factor, and is worth researching traditional film lighting when planning your scene.
This also has some info on modelers and Flash.
[webmasterworld.com...]
I personally would either try Rhino [rhino3d.com] or Ulead COOL 3D Studio [ulead.com]. Both have free trials and are medium to low range modelers with animation capabilities. You sound like you may be looking for a standard polygon modeler and not a nurbs modeler. The higher end packages can do it all, but lower end stuff is not as versital.
[edited by: korkus2000 at 2:29 pm (utc) on May 9, 2003]
3d studio max is the way to go, and i find it to be the easiest. So if youre going to actually model a face and not just extrude soemthing, then heres an easy way.
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Have 2 pictures of the face, one front view, and one side view. Import the 2 pictures into the 3d app, and have them intersect (it would like '+' from a top view). Then working in 2 views (front, side), plot points on key parts around the face, and pull them outwards. Thats the traditional way of modelling almot anything. This is more precise.
Last I heard Strata Studio offered 2 versions a basic(free) and a pro version which is a few hundred. It was a great program to help teach the basics of modleing and how 3D space and modles work. I actualy learned most of my 3D stuff useing StrataVision. Pro offers extra modleing features and more textures.