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Programming An Online Game

11:24 pm on Nov 6, 2005 (gmt 0)

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A games company wants me to figure out how to create a version of skelly that can be played online. I don't even know what programming language would be used for this.

Basically, the object of the game is to shoot "pucks" around the court in numbered order from 1 to 13 and back to 1 again. The first player to do this wins the game.

The online game needs to have collision detection and accurate calculations of direction, the speed of the pucks, even "friction" -- which slows the puck gradually. You shoot your puck by holding the mouse button down on it and then drag the mouse in the opposit direction of where you want to shoot (like pulling back your arrow on a bow). The further back you pull, the more force that's applied to the puck when you let go of the mouse button and, of course, the further the puck will travel. Other rules and conditions of the game would also have to be programmed into it. I'd also like to have various viewing modes in 3D perspective. Can anyone tell me what it might cost to have a programmer create this for me?

<sorry, this board does not
accept images or personal links>

[edited by: tedster at 9:46 am (utc) on Nov. 7, 2005]

1:05 am on Nov 7, 2005 (gmt 0)

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Man..it's been a while since I did a lot of coding, but if you use Fireworks and Flash MX together this shouldn't be too hard. We can create a gravity simulation for the puck but change the variables so that it it slows over time instead of speeds up, then you just give the movements their own actions, and a frame for each action, then reference that frame .onCLICK for example.
7:35 am on Nov 25, 2005 (gmt 0)

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I'm sure you could do it in a java applet, but probaly the fastest, most popular way now would be to do it in Flash.

[edited by: engine at 11:38 am (utc) on Nov. 25, 2005]


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