Does anyone know of a way to remove the bevel from one side of a vector object? I want three sides beveled but the other one not, so it can butt up against a flat surface. Cutting, punching, or otherwise altering the vector path also changes the bevel (i.e., the path is altered and the bevel reapplied to the new path). I've searched for info but havn't managed to find anything.
I'm using Fireworks MX 04, but I'm sure a method that works in any other vector environment will have it's FW equivalent so ANY input would be appreciated.
Thanks in advance.
cEM