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trillianjedi - 10:42 pm on Jan 27, 2010 (gmt 0)
Adobe has been in talks with Apple, but apparently there is a risk that Flash (even Flash-lite) obviates the need for a store as a means to access interactive content. That would be too big a problem for Apple. Resource isn't likely an issue on this device. It has a decent battery and plenty of processor grunt - check out some of the games on it in the presentation.
As far as Flash, it is a known resource hog, that's the main reason it is not on the iPhone.