lucy24 - 3:22 pm on Aug 15, 2011 (gmt 0)
Heh. Eons ago I wrote this generic advice for game designers:
Test. Test. And test again.
And that doesn’t just mean bug-testing (does it go more than 24 hours without crashing?). It means getting people--preferably people you don’t know, who don’t know how your mind works--to play through your game. If you say “INSPECT” and everyone else in the world tries “EXAMINE”, or if the same piece of furniture is a “CUPBOARD” in one room and a “WARDROBE” in another, you’ll end up with a lot of frustrated fans.
Mutatis mutandis ;) with particular reference to "people who don't know how your mind works".