kaled - 7:12 pm on Aug 31, 2010 (gmt 0)
That's a reasonable point of view, however, my main point was that talk of using hardware acceleration is just spin, and I stand by that for the reasons given.
In the example I gave, it seems unlikely that using sub-pixel anti-aliasing to draw circles and lines, etc. would cause any more problems than using sub-pixel anti-aliasing for text. Incidentally, using it for text created many a display bug because redrawing text without clearing the background first causes the text to become increasingly bolder.