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-- Firefox Browser Usage and Support
---- Dreamweaver Timeline Not working in Firefox 2


danadesigns - 1:55 am on Jun 29, 2008 (gmt 0)


I am very new to this so bear with me...I have created a photo slide show using Dreamweaver CS3. It works in IE 5.2 for Mac and in Opera 9.2 but not in Firefox or Safari. Here is the link to the page:

< Sorry, no personal links >

Here is the code: (Hope I've included everything)

function MM_timelinePlay(tmLnName, myID) { //v1.2
//Copyright 1998, 1999, 2000, 2001, 2002, 2003, 2004 Macromedia, Inc. All rights reserved.
var i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,propNum,theObj,firstTime=false;
if (document.MM_Time == null) MM_initTimelines(); //if *very* 1st time
tmLn = document.MM_Time[tmLnName];
if (myID == null) { myID = ++tmLn.ID; firstTime=true;}//if new call, incr ID
if (myID == tmLn.ID) { //if Im newest
setTimeout('MM_timelinePlay("'+tmLnName+'",'+myID+')',tmLn.delay);
fNew = ++tmLn.curFrame;
for (i=0; i<tmLn.length; i++) {
sprite = tmLn[i];
if (sprite.charAt(0) == 's') {
if (sprite.obj) {
numKeyFr = sprite.keyFrames.length; firstKeyFr = sprite.keyFrames[0];
if (fNew >= firstKeyFr && fNew <= sprite.keyFrames[numKeyFr-1]) {//in range
keyFrm=1;
for (j=0; j<sprite.values.length; j++) {
props = sprite.values[j];
if (numKeyFr != props.length) {
if (props.prop2 == null) sprite.obj[props.prop] = props[fNew-firstKeyFr];
else sprite.obj[props.prop2][props.prop] = props[fNew-firstKeyFr];
} else {
while (keyFrm<numKeyFr && fNew>=sprite.keyFrames[keyFrm]) keyFrm++;
if (firstTime ¦¦ fNew==sprite.keyFrames[keyFrm-1]) {
if (props.prop2 == null) sprite.obj[props.prop] = props[keyFrm-1];
else sprite.obj[props.prop2][props.prop] = props[keyFrm-1];
} } } } }
} else if (sprite.charAt(0)=='b' && fNew == sprite.frame) eval(sprite.value);
if (fNew > tmLn.lastFrame) tmLn.ID = 0;
} }
}

function MM_timelineGoto(tmLnName, fNew, numGotos) { //v2.0
//Copyright 1998, 1999, 2000, 2001, 2002, 2003, 2004 Macromedia, Inc. All rights reserved.
var i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,lastKeyFr,propNum,theObj;
if (document.MM_Time == null) MM_initTimelines(); //if *very* 1st time
tmLn = document.MM_Time[tmLnName];
if (numGotos != null)
if (tmLn.gotoCount == null) tmLn.gotoCount = 1;
else if (tmLn.gotoCount++ >= numGotos) {tmLn.gotoCount=0; return}
jmpFwd = (fNew > tmLn.curFrame);
for (i = 0; i < tmLn.length; i++) {
sprite = (jmpFwd)? tmLn[i] : tmLn[(tmLn.length-1)-i]; //count bkwds if jumping back
if (sprite.charAt(0) == "s") {
numKeyFr = sprite.keyFrames.length;
firstKeyFr = sprite.keyFrames[0];
lastKeyFr = sprite.keyFrames[numKeyFr - 1];
if ((jmpFwd && fNew<firstKeyFr) ¦¦ (!jmpFwd && lastKeyFr<fNew)) continue; //skip if untouchd
for (keyFrm=1; keyFrm<numKeyFr && fNew>=sprite.keyFrames[keyFrm]; keyFrm++);
for (j=0; j<sprite.values.length; j++) {
props = sprite.values[j];
if (numKeyFr == props.length) propNum = keyFrm-1 //keyframes only
else propNum = Math.min(Math.max(0,fNew-firstKeyFr),props.length-1); //or keep in legal range
if (sprite.obj != null) {
if (props.prop2 == null) sprite.obj[props.prop] = props[propNum];
else sprite.obj[props.prop2][props.prop] = props[propNum];
} }
} else if (sprite.charAt(0)=='b' && fNew == sprite.frame) eval(sprite.value);
}
tmLn.curFrame = fNew;
if (tmLn.ID == 0) eval('MM_timelinePlay(tmLnName)');
}

What is the problem? I look forward to learning from everyone and appreciate any help.

Thanks,
Dana

[edited by: tedster at 9:00 am (utc) on June 29, 2008]


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