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How much did the big apps cost to develop?
ChanandlerBong




msg:4588865
 4:03 am on Jun 30, 2013 (gmt 0)

I'm talking about the really popular ones - Angry Birds, Candy Crush, Bejeweled Blitz, etc.

I'm guessing 100 to 250k, but that's just a wild stab in the dark.

Googling that info is really tough and the top estimate I've seen for any apps is 250k.

 

coopster




msg:4589253
 3:02 pm on Jul 1, 2013 (gmt 0)

Lots of reading can be found on this topic, no doubt. Angry Birds took like 8 months. You can find quite a bit on their own site, but here is a news article from last year that may provide some insight as to the process, expectations and unexpected/unforeseen issues.

[cnn.com...]

bdp_comp




msg:4592445
 2:29 pm on Jul 12, 2013 (gmt 0)

Many apps have heavy backend, which creates huge costs. For example, the famous Viber (Telecom app), developed by our teams in Belarus, takes a solid group of engineers just to do regular support.
There are also mobile apps for enterprises, which require linking with SAP or other corporate systems and may easily cost $1 mln.

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