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|Function continually firing, run sub-function only once|
I have a function that fires as an object is moved:
Among other stuff, I would like to run doThis if my x==y, but only once per move.
Unfortunately objectMoving continually fires as the object is grabbed, even if the object is not moving. I do not have access to when the object is let go.
Is there a way to run doThis only on the last run of objectMoving?
Consider setting/reseting timeout each time, some time after last move, timeout will execute.
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