thecoalman

msg:3903104 | 11:44 am on Apr 29, 2009 (gmt 0) |
There's a lot of of software available for doing this but it's a steep... scratch that... there's no curve. It's straight up. :P Do you have experience working with a timeline or video? That will certainly help. There's a few decent free apps available, have a look at TruSpaces and Blender.
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Cienwen

msg:3903197 | 1:26 pm on Apr 29, 2009 (gmt 0) |
Thanks for the response. I am a web designer and I do a lot of stuff in Flash so I am hoping there is something out there that will not take that long to learn. I will look into those programs you mentioned. Thanks.
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thecoalman

msg:3903210 | 1:36 pm on Apr 29, 2009 (gmt 0) |
Now that I think of it I recently came across an offering from Google. That was trialware though.
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Cienwen

msg:3903257 | 2:43 pm on Apr 29, 2009 (gmt 0) |
The Blender software seems very interesting. Has anyone used this before? What's the learning curve like? Any good books for a total noob to 3D? Has anyone ever done any Ray Tracing? What sort of equipment is needed for that or is that over kill to render a wrench? How do blender 3D render/animations export to Flash? Any ideas?
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thecoalman

msg:3904076 | 3:15 pm on Apr 30, 2009 (gmt 0) |
You'll have to work back from Flash whatever works the best... For example with the 3-d animation software I'm using if I want to import into a video I'll render the animation as sequential .tga's using alpha channel. My video editor can import these and will assemble them as individual frames. Works perfectly for overlays.
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rocknbil

msg:3904943 | 2:06 pm on May 1, 2009 (gmt 0) |
You could do your rendering directly in Flash, managing movement and perspective mathematically. Examples from Mr. Corbin [adobe.com].
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Cienwen

msg:3904971 | 2:43 pm on May 1, 2009 (gmt 0) |
That's a cool article, one I will save. But I am not sure if that will be able to pull off what I am thinking. I found an example of what I want to do online but I am not sure if it would be appropriate to post the link. If anyone is interested please contact me. Thanks.
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