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20 years of id Software’s Doom

 6:18 am on Dec 11, 2013 (gmt 0)

Antique Code Show id Software’s Doom – the definitive first-person shooter – is 20 years old today.

It was uploaded to the University of Washington’s servers at midnight, 10 December 1993 in the form of a .zip file containing the game and the first set of levels. It didn’t take long to generate a massive buzz – and because id was offering extra levels for a $25 shareware fee, massive profits for the developers, among them John Romero, Mike Abrash, Dave Taylor, Adrian Carmack, Kevin Cloud and, crucially, engine developer extraordinary John Carmack.


An interview with John Carmack:
WIRED: Doom basically created a genre. There’s a chart that tracks the use of the phrase “Doom clone” to describe games in a first-person environment, and then eventually it became the genericized “first-person shooter.” It’s interesting that shooting and first-person view became linked so quickly.

John Carmack: That definition of the genre, about what people expect in it, is something that—far more than rendering technologies, or character descriptions or anything like that—defining and laying out the boundaries of the genre is something that sticks with us. I think that first-person shooter is a stable genre that’s going to be here forever, just like there are going to be driving games forever. There’s something just intrinsically rewarding about turning around a corner and shooting at something.



brotherhood of LAN

 6:22 am on Dec 11, 2013 (gmt 0)

I was guilty of partaking a few hours here or there playing doom. Never played it over the network mind you. Great game.


 10:10 am on Dec 11, 2013 (gmt 0)

quite a while ago I read the book, "masters of doom".

interesting read, even though I was not a doom player


 12:22 pm on Dec 13, 2013 (gmt 0)

Because the Doom engine is open source it has been used for numerous other games and ported to a good many platforms and is very much alive. There are Doom (and Quake) ports for Android - and everything else.


 2:25 pm on Dec 13, 2013 (gmt 0)

Wow.. what a blast from the past. I remember playing that game when it first came out. I also remember using cheat codes (and the voice that said "cheater" when you used them) and seeing the developer's head on a pike in the last level after defeating the last boss. Very cool at the time.


 2:49 pm on Dec 13, 2013 (gmt 0)

I remember those days! My roommate and I setup a makeshift "network" so we could shoot each other.


 4:05 pm on Dec 14, 2013 (gmt 0)

Because of this game my Dad shelled out some serious dough on the first Packard Bell 386 in the family. He would then seat till the morning trying to concur the Beasts. Then Packard Bell became very slow and we added some Ram(2 chips x8MB) for obscene amount of money at the time - $240.

Sometime later I moved out from my parents place and Packard Bell was given to me. It would seat in the corner for the next year or so until I finally decided to try out one of those AOL disks. Didn't work out that well, the system crashed.

That was the first time I tried to reinstall Win3.1 from scratch. It worked!... well after reformatting C:\ about a dozen times. From there on I was known as a computer Wiz in the family and every body would stop by my place to PRINT documents......

But it all started from Doom.

3 Frags left...


 5:36 pm on Dec 14, 2013 (gmt 0)

That brings back some memories. Waiting for the release and then downloading it. Even on a network it was worlds beyond what other games were available.



 12:03 am on Dec 16, 2013 (gmt 0)

20 years - really - amazing where the decades go ! Used to play it after hours on the office network.

I have just thrown out my Windows for Workgroups disks, on the basis that 'oh well who uses that now'.. I am somewhat reluctant to throw my shareware disks out as you never know.. but I suppose they have to go along with the magazine cover CD's


 9:52 pm on Dec 18, 2013 (gmt 0)

I was feeling nostalgic a few months back and I downloaded (and paid a small sum for) the first version of Doom. Totally ripped off. The graphics were different and worse, it was clunky on the screen, really difficult to play it. I quit after 5 minutes of frustration.

I figured with a fairly new machine running Win 7 that it would work flawlessly. It even said it was for Win 7.

Buyer beware, if you want to try and play it again.


 9:25 pm on Dec 21, 2013 (gmt 0)

Thanks for the tip, Rugles.

surely there are some retro games that are still good for Win 7 64-bit on 4 gigs of ram, core 2 duo.

(Although we have a wonky video - it is like a radeon with 250 megs of ram and I don't even think they have "legitimate" 64 bit drivers for it.)


 10:06 pm on Dec 21, 2013 (gmt 0)

I run doom (all versions) just fine with a bit of help with zdoom. Win7 6gb ram, geforce GTS 250, running 1920x1080 full screen in 32bit color. It's a hoot!


 11:52 pm on Dec 21, 2013 (gmt 0)

Thanks for the confirmation, Tangor!


 1:04 am on Dec 27, 2013 (gmt 0)

I remember doom, and the "barney the Dinasoar Hack". I always enjoyed taking Barney down with the chainsaw.

You will only appreciate this if you had Young children at the time.


 10:20 pm on Dec 27, 2013 (gmt 0)

Yes, I remember "Total Barnage" mod from the first Unreal game.

Ahh... those were the days... The middle of the first tech bubble was a great thing.

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