| 6:38 am on Jul 5, 2010 (gmt 0)|
I would find a game with a "level editor" interface. All the creative fun without any of the coding hassle.
| 8:46 am on Jul 5, 2010 (gmt 0)|
| 9:16 am on Jul 5, 2010 (gmt 0)|
I also would recommend a game editor. Several years ago I tried one myself. They work quite simple: You create some sort of playfield with a custom background - like the drawn pacman field, and then insert objects or characters and simply assign events to them. For example that a character should bounce of, when it hits an object, or that the object should fall down and so on.
It was a lot of fun but I do not rememeber the name of the software anymore. Search for game editor or level editor.
| 10:00 am on Jul 5, 2010 (gmt 0)|
obviously that would be too difficult for him, but you can start him off with some easy-peasy "guess the number" games.
but maybe thats for when he gets a tiny bit older
| 10:14 am on Jul 5, 2010 (gmt 0)|
Might look at the old Duke Nukem (v1) game and the level editors that go with it. Bing it for both the game and the editors. Besides being a bit of retro fun, will teach good keyboard skills and creativity. The "violence" in this game is more than suitable for youngsters.
| 4:35 pm on Jul 5, 2010 (gmt 0)|
I learned on BASIC and LOGO.
My first ever function was in LOGO. I wrote a function to draw a square on screen using a repeat. My next was a circle. That was in grade 3... an APPLE 2e I think.
In BASIC we used to write "Choose your own adventure" story programs. The trouble with BASIC is it is very linear and it is tough to learn things like loops.
| 10:01 pm on Jul 8, 2010 (gmt 0)|
I got my oldest boy started with a program called 'Scratch' when he was 4 [scratch.mit.edu...]
He's got the attention span of a wet rag, so the fact that it can keep him occupied for as long as it does must mean it has something going for it. And it's free, so that's always good.
[edited by: tedster at 3:26 am (utc) on Jul 10, 2010]
[edit reason] made the link live [/edit]
| 11:07 pm on Jul 8, 2010 (gmt 0)|
|I learned on BASIC and LOGO |
Back in the early- to mid-80s when PCs were "all the rage" the math text book publisher I was working on a project for decided that each chaper in each grade had to have a computer programming lesson. Because you know, of course, if kids didn't know how to program they wouldn't be able to use a PC.
So that turned out to be one of my extra jobs. Decided to us LOGO for the early grades (K thru 4 maybe), and BASIC for the rest.
LOGO [en.wikipedia.org] was neat. It was based on or incorporated Turtle Graphics [en.wikipedia.org] and was very visual; there were a lot of exciting little projects for kids. And it looks like there are still quite a few flavors being used today.
| 6:06 pm on Jul 9, 2010 (gmt 0)|
a game making program designed specifically for kids is scratch, though even i find it difficult to use. i believe with some help your son could be learning to make games with the more advanced game maker. it is specified to build games such as pac-man, but as the user elevates his/her skill more advanced first person games can be developed later, with much skill. a pac-man type game could be created in about 1 hour of time with this program, it is at the following link :
it is a limited version, 20$ being the full price, but the features that come with the purchased version are not needed for anything your son should be producing anytime soon.
| 8:22 am on Jul 10, 2010 (gmt 0)|
Thanks everyone. Lots of great suggestions. I'm looking into scratch and may give that a go. I also like the game-specific editor idea, and may have to get him hooked on Duke Nukem!
| 10:42 pm on Jul 10, 2010 (gmt 0)|
oh I have a typo in my post, where it says "with much skill"
its supposed to say without much skill