|Problem appearing in published movie, but not in timeline|
| 12:39 pm on Apr 21, 2010 (gmt 0)|
I have this flash file for a website that needs editing. However, I know next to nothing about Flash (I still have Flash 8, so that tells you alot).
Anyway..I have made the edits, and as far as I can tell, the bits I have edited haven't changed where the problem occurs.
Basically, theres 2 'slides', you click 'next' and the 1 slide fades away, and the next fades in. However, if you drag the timeline thingy, this fade happens all ok, however, ctrl+enter to test the movie, or publish it and play it the swf player..one part of the first slide doesnt fade out, it stays there in the background.
Its seperate from the rest of the slide in terms of not been all one image or whatever, its text, but i cant edit it (if that makes sense?).
I can delete it, by clicking and double clicking around randomly till its highlighted, but then it disappears completely from the movie.
I appreciate thats probably a vague description, but any ideas on why it would appear to work in the timeline but not as a published movie?
| 5:01 pm on Apr 22, 2010 (gmt 0)|
Without seeing, like you say, it's hard to tell. Usually it's an indicator of one of two things. The first is movie and symbol lengths. If the objects are all directly in the timeline without ActionScript, they may not synchronize. For example, if you have a 20 frame symbol with a stop() command at the end of it, drop it into your movie that has a length of 30 frames, it will appear to stop at 20 frames. When you get many layers and objects, it's easy to throw it out of synch.
The other is there is ActionScript at work and it's out of synch with the objects.
This caught my eye,
|its text, but i cant edit it |
Most likely because you tweened it, that is, created a fade of some sort, which creates a tween symbol. If you select the tween in a keyframe, you should see the Symbol Name "Instance Of: Tween1234" in the properties pane. You should be able to locate symbol Tween1234 and edit it, and that's where the text can be edited. However, you'll need to edit all symbols within the tween for it to work.